![]() She sells her soul to Hades to save the life of her boyfriend, who ends up breaking the relationship off, leaving her as Hades' underling. Meg's lines in Hercules are host to some of the best quips from the Disney Renaissance, but her overarching narrative is pretty tragic. He has also worked in projects for Disney in the past as part of an outsource team that had them as client doing 3D interactive applications and casual games for kids."Well you know how men are– they think no means yes, and get lost means 'take me I'm yours." – Meg Currently available for freelance opportunities. Pablo Bandinopla, a Software developer by day, 3D artist by night from Argentina. I hope my work has inspires you to use blender. This is the clay render of the final model.Īfter a few test renders, I found an acceptable state so I started to do all the polishing retouches on textures (including decals) and the final shape, after which I rendered the final images. To get that cartoon look on all the materials, I used a modified fresnel node to add a border to all silhouettes, kind of like in a drawing. I combined a few color ramp nodes with math nodes to adjust the intensity and look, and did the same for the emission color where I tinted the heat with a blue ramp.Ī few tweaks here and there until the fire looked alright and finalized it with a blueish texture using nodes. Here I used the “heat” attribute as a source for the emission strength of the Principled volume, and set the density to 0. Then I did a basic t-shirt outline and simulated a cloth on it, and repeated the same process for the black cloth with the skull buckle.Īfter the modeling and clothing was done, I applied a basic texture to get a better feel of the character (a mix of ambient occlusion, colored with a color ramp and some noise mixed + a basic multiply image drawn in Blender for specific areas) and went to the next step of simulating the fire using Blender’s manta flow. First, I started with a base mesh I made by myself, a generic male figure, and started to distort it with the sculpt tool to get a stylized look, following the image references of the character from the movie. This one was a quick one, done in about an hour or two. ![]() Also, it was a good opportunity to use fire, something I was pending on trying in blender. ![]() My goal here was to try to do a 3D version of him using somewhat the style of the movie but not 100%, like some of the lines and the flow of it. The character Hades is one of my favorite villains because of his sense of humor. INSPIRATIONįor this piece, I was inspired by the movie Hercules, made by Disney. ![]() I would love to have one of those cool tablets where you can see what you work on, but my lovely country is basically printing money like toilet paper so the economy is not helping *sour humor*. I don't use a tablet for sculpting instead, I use a mouse. I’m currently focusing mostly on 3D character modeling using only Blender. Hello everyone, my name is Pablo Bandinopla.
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